Implementation
We document where activities happen, who participates, what is delivered and how people engage.
AFHEG tracks programme reach, participation, learning and implementation so programmes can improve over time and stronger evidence can be built around what works.

AFHEG has documented 200 sessions across Kampala, Wakiso and Mukono. The game is typically played with up to six active players, with facilitated discussion and additional observers around many sessions.
Baseline programme records repeatedly showed misconceptions about antibiotic use, including confusion about viruses, self-medication and medicine sharing. Those observations informed the game scenarios and debrief structure.
We document where activities happen, who participates, what is delivered and how people engage.
Knowledge checks, participant reflections and other measures help us improve the learning experience.
Research partnerships help AFHEG examine retention, application, behaviour and how learning tools perform across settings.
Smarty Health Info Hub was selected for the HundrED Global Collection 2026.
AFHEG was selected for entrepreneurship support and seed funding.
Winner at the Media Challenge Awards 2024.
First Runner-Up at the Heroes in Health Awards.
AFHEG's research and evaluation direction includes delayed retention, application, sharing, implementation fidelity and the conditions under which serious games and digital learning are most useful.
The organisation is strengthening research partnerships so programme learning can move from internal monitoring toward stronger, publishable evidence.
Discuss research collaboration