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AFHEG Communications Team

Super Bugs Clash Implementation Report 2026

31/01/2026

Participants playing Super Bugs Clash during an AFHEG facilitated session

By January 2026, AFHEG had documented 200 Super Bugs Clash gameplay sessions across Wakiso, Kampala and Mukono, with six active players per session. Typical gameplay lasted 45 minutes and was followed by facilitated discussion.

What the programme observations showed

Baseline programme records indicated substantial gaps in AMR awareness and antibiotic-use understanding. One tracked knowledge item moved from 17% correct before gameplay to 71% immediately afterwards. Eighty-two percent indicated that they would recommend or replay the game.

What they do not prove

The report is explicit that these figures came from implementation records and facilitator or Health Defender observations. They were not generated through a formal controlled research protocol or validated pre/post instrument. The report therefore treats them as implementation evidence and preliminary outcome signals, not proof of causal effectiveness, sustained behaviour change or population-level impact.

That boundary defines the next stage: stronger evaluation of retention, application and later antibiotic-use decisions.